AoeStats
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MegaRandom

509799216Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 80m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Khmer · Ecuador
659
+43
🇲🇽 Bulgarians · Mexico
649
+20
🇲🇽 Romans · Mexico
744
-37
🇨🇴 Khitans · Colombia
738
-31
Player eAPM Actions Feudal Castle Imperial Opening
23 1,822 12:11 19:51 35:15 ⛏ Fast Castle
21 1,697 11:30 22:43 50:03 ⚔ Archer Rush
21 1,646 10:50 19:58 38:52 ⛏ Fast Castle
12 959 12:52 25:47 52:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,735 20,985 19,290 2,965 104,975 112,705
24,365 22,420 24,930 3,060 74,775 105,935
27,670 15,935 21,175 2,150 66,930 72,043
23,200 19,058 17,045 1,655 60,958 71,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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