AoeStats
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Arena

509792131Analyzed
2v2 RM · 6d ago on Sep 28, 2026· 55m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
815
+13
🇺🇸 Portuguese · United States
713
+17
🇲🇽 Persians · Mexico
749
-30
🇨🇴 Hindustanis · Colombia
743
-26
Player eAPM Actions Feudal Castle Imperial Opening
26 1,443 10:26 16:54 35:32 ⛏ Fast Castle
22 1,249 10:27 17:25 53:50 ⛏ Fast Castle
15 815 11:17 18:30 34:45 ⛏ Fast Castle
6 316 13:25 25:00 51:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,880 11,895 23,625 2,915 67,315 69,816
26,290 16,770 10,020 2,285 55,365 74,133
11,645 17,460 14,940 980 45,025 59,597
7,495 5,190 1,820 1,660 16,165 15,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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