AoeStats
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Black Forest

509512229Analyzed
2v2 RM · 7d ago on Sep 27, 2026· 58m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
715
+34
🇨🇴 Hindustanis · Colombia
715
+34
🇦🇺 Inca · Australia
781
-18
🇺🇸 Dravidians · United States
655
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,042 12:46 26:28 40:53 ⛏ Fast Castle
23 1,338 15:21 26:18 54:15
20 1,205 12:24 18:29 37:03 ⛏ Fast Castle
8 485 12:31 28:13 44:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,370 38,063 19,760 1,460 84,653 89,611
36,345 17,511 27,235 2,685 83,776 97,050
25,830 25,661 19,815 2,395 73,701 79,116
15,920 8,928 6,790 4,775 36,413 48,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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