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Arena

510111364Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 46m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1382
+15
🇨🇳 Koreans · China
1368
+16
🇧🇴 Bohemians · Bolivia
1298
+18
🇧🇴 Tatars · Bolivia
1264
+20
🇨🇳 Poles · China
1421
-20
🇪🇸 Persians · Spain
1350
-17
🇨🇳 Huns · China
1327
-16
🇹🇼 Huns · Taiwan
1322
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 2,542 10:37 15:05 28:47 ⛏ Fast Castle
53 2,465 10:07 15:56 35:09 ⛏ Fast Castle
49 2,265 10:23 14:06 36:06 ⛏ Fast Castle
48 2,206 11:42 15:24 28:54 ⛏ Fast Castle
43 1,966 10:26 14:20 28:47 ⛏ Fast Castle
40 1,863 10:23 14:28 29:18 ⛏ Fast Castle
33 1,523 10:31 14:30 28:00 ⛏ Fast Castle
31 1,431 11:42 16:04 32:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,245 29,180 20,020 3,750 79,195 88,243
19,920 39,508 15,725 2,910 78,063 82,858
37,300 18,155 19,020 2,900 77,375 80,632
32,120 27,660 7,960 3,750 71,490 74,392
26,030 27,080 14,165 1,630 68,905 70,596
31,000 18,530 16,345 2,450 68,325 73,777
20,420 22,675 8,715 980 52,790 64,433
26,495 12,730 9,720 1,500 50,445 58,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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