AoeStats
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Highland

506555113Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 64m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Wu · Taiwan
698
+25
🇹🇼 Britons · Taiwan
657
+20
🇧🇷 Bengalis · Brazil
772
-21
🇺🇸 Lithuanians · United States
703
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,408 10:17 20:41 30:49 ⛏ Fast Castle
24 1,526 12:31 18:33 34:52 ⛏ Fish Boom FC
13 864 11:57 20:44 35:57 ⛏ Fast Castle
6 355 14:43 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
55,220 47,010 19,515 1,800 123,545 124,699
22,340 23,708 14,070 2,850 62,968 86,994
19,815 15,005 14,910 2,050 51,780 59,013
1,400 1,254 50 0 2,704 4,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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