AoeStats
← wu

Arabia

506547766Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 55m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Gurjaras · Taiwan
677
+21
🇹🇼 Malay · Taiwan
640
+17
🇺🇸 Ethiopians · United States
640
-15
🇺🇸 Bohemians · United States
622
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,419 9:03 22:54 35:07 ⚔ Scout Rush
25 1,362 10:59 18:44 38:40 ⚔ Archer Rush
13 727 9:12 19:25 53:35 ⚔ FC into Archers
10 543 12:58 27:45 44:29 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,940 9,150 11,720 2,050 43,860 50,688
11,790 8,960 5,355 1,490 27,595 30,412
10,600 8,205 5,805 1,950 26,560 29,302
12,730 10,090 2,215 750 25,785 29,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.