AoeStats
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MegaRandom

506540538Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 65m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bulgarians · Taiwan
653
+24
🇹🇼 Saracens · Taiwan
620
+20
🇦🇷 Franks · Argentina
655
-17
🇦🇷 Spanish · Argentina
618
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,510 9:24 20:14 32:14 ⛏ Fast Castle
21 1,359 10:04 22:42 34:58 ⚔ Scout Rush
14 896 11:09 21:38 57:01 ⛏ Fast Castle
14 936 9:59 21:44 36:40

Resources

Player Food Wood Gold Stone Spent Collected
27,040 13,490 21,295 2,100 63,925 75,882
28,455 11,040 11,760 4,230 55,485 57,861
21,695 10,495 16,025 2,450 50,665 56,911
18,520 11,108 10,455 2,835 42,918 48,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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