AoeStats
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Arena

506535639Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 42m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bulgarians · Taiwan
629
+24
🇹🇼 Saracens · Taiwan
602
+18
🇪🇸 Britons · Spain
605
-15
🇨🇦 Burgundians · Canada
541
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,676 9:36 20:12 35:32 ⛏ Fast Castle
13 560 11:22 18:22 32:04 ⛏ Fast Castle
12 503 11:23 23:23 32:07 ⛏ Fast Castle
5 205 12:08 19:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,320 7,730 8,490 1,300 30,840 36,625
13,440 6,160 7,535 1,800 28,935 33,150
7,885 7,330 4,400 2,435 22,050 26,648
4,100 2,965 330 100 7,495 8,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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