AoeStats
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Coastal Forest

510291635Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 83m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
752
+17
🇫🇷 Bengalis · France
728
+18
🇿🇦 Huns · South Africa
774
-18
🇦🇺 Spanish · Australia
762
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,959 10:52 21:05 36:26 ⛏ Fast Castle
21 1,725 9:43 21:52 39:04 ⛏ Fish Boom FC
19 1,558 10:48 31:35 51:57 ⚔ Drush
12 988 11:27 24:46 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
58,710 22,350 36,080 3,145 120,285 154,957
41,715 20,716 20,795 5,345 88,571 102,601
32,375 25,250 15,275 3,630 76,530 83,252
6,620 3,735 350 2,150 12,855 14,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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