AoeStats
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Arena

509022863Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 57m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
781
+18
🇨🇱 Franks · Chile
760
+19
🇦🇷 Chinese · Argentina
707
+20
🇨🇱 Franks · Chile
865
-21
🇨🇱 Turks · Chile
817
-19
🇨🇱 Goths · Chile
761
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,447 12:08 18:56 33:46 ⛏ Fast Castle
21 1,217 10:23 14:40 31:47 ⛏ Fast Castle
21 1,215 12:26 20:40 34:00 ⛏ Fast Castle
17 996 10:58 22:44 38:55
16 917 14:21 18:38 32:13 ⛏ Fast Castle
10 575 11:57 17:02 48:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,740 16,075 25,220 5,400 105,435 121,621
38,825 24,590 21,155 5,400 89,970 106,048
25,980 22,395 17,700 4,500 70,575 75,261
19,385 15,475 16,335 3,000 54,195 69,554
21,985 12,722 12,835 4,770 52,312 62,948
22,910 14,800 6,005 1,915 45,630 56,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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