AoeStats
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Arena

509014406Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 86m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Byzantines · Brazil
880
+14
🇺🇸 Slavs · United States
757
+19
🇧🇷 Persians · Brazil
722
+21
🇨🇱 Cumans · Chile
885
-20
🇨🇱 Khmer · Chile
835
-18
🇨🇱 Goths · Chile
777
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,599 11:55 23:16 33:22 ⛏ Fast Castle
26 2,235 11:10 18:04 33:32 ⛏ Fast Castle
20 1,725 12:11 18:10 32:09 ⛏ Fast Castle
20 1,702 13:22 19:50 36:54 ⛏ Fast Castle
12 1,066 11:43 16:16 33:31 ⛏ Fast Castle
3 218 13:12 17:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
90,060 37,895 24,580 4,605 157,140 164,263
79,860 28,098 30,070 950 138,978 157,113
41,955 44,310 35,115 8,730 130,110 145,643
30,290 58,180 15,015 4,310 107,795 111,207
28,905 46,030 26,105 1,955 102,995 115,634
4,990 4,075 500 1,140 10,705 13,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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