AoeStats
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Black Forest

510246857Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 25m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1149
+10
🇺🇸 Franks · United States
953
+19
🇺🇸 Slavs · United States
1046
-16
🇺🇸 Persians · United States
982
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 600 13:17 16:50 — ⛏ Fish Boom FC
14 351 13:50 23:37 — ⛏ Fast Castle
12 299 10:33 21:14 — ⛏ Fast Castle
8 188 16:31 23:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,225 5,898 1,660 100 11,883 12,738
5,385 3,412 520 125 9,442 11,003
4,650 3,571 200 840 9,261 11,894
4,025 2,726 250 100 7,101 8,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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