AoeStats
← slunty

Arabia

508058464Analyzed
1v1 RM · 11d ago on Sep 20, 2026· 21m 40s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
516
+29
🇨🇦 Tatars · Canada
541
-17

Win probability

slunty's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,218 analysed 1v1 players on Arabia.
slunty B
Feudal Age 9:57 vs 9:49
btm 46%
Castle Age 19:41 vs 21:49
top 19%
Imperial Age — vs 38:58
btm 0%
eAPM 18 vs 39
btm 9%
First military 20:49 vs 10:33
btm 4%
▲ Fast Castle Age at 19:41 — faster than 81% of analysed players on Arabia
▼ Low eAPM (18) — busier hands win idle time back
▼ Loom after the Feudal click (7:48) — usually safest before it
▼ First military only at 20:49 (Knight) — later than 96% of analysed players on Arabia
▼ Town centers idle 4:32 of the first 19:41 — keep villagers queued
Savage_Sevro D
Feudal Age 12:34 vs 9:49
btm 5%
Castle Age 19:45 vs 21:49
top 20%
Imperial Age — vs 38:58
btm 0%
eAPM 13 vs 39
btm 3%
First military 13:19 vs 10:33
btm 21%
▼ Slow Feudal Age at 12:34 — slower than 95% of analysed players on Arabia
▲ Fast Castle Age at 19:45 — faster than 80% of analysed players on Arabia
▼ Low eAPM (13) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 5:45 of the first 19:45 — keep villagers queued
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