Arabia
508058464Analyzed1v1 RM
·
11d ago on Sep 20, 2026·
21m 40s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
slunty's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,218 analysed 1v1 players on Arabia.
slunty
B
Feudal Age
9:57
vs 9:49
btm 46%
Castle Age
19:41
vs 21:49
top 19%
Imperial Age
—
vs 38:58
btm 0%
eAPM
18
vs 39
btm 9%
First military
20:49
vs 10:33
btm 4%
▲
Fast Castle Age at 19:41 — faster than 81% of analysed players on Arabia
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom after the Feudal click (7:48) — usually safest before it
▼
First military only at 20:49 (Knight) — later than 96% of analysed players on Arabia
▼
Town centers idle 4:32 of the first 19:41 — keep villagers queued
Savage_Sevro
D
Feudal Age
12:34
vs 9:49
btm 5%
Castle Age
19:45
vs 21:49
top 20%
Imperial Age
—
vs 38:58
btm 0%
eAPM
13
vs 39
btm 3%
First military
13:19
vs 10:33
btm 21%
▼
Slow Feudal Age at 12:34 — slower than 95% of analysed players on Arabia
▲
Fast Castle Age at 19:45 — faster than 80% of analysed players on Arabia
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 5:45 of the first 19:45 — keep villagers queued