AoeStats
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Migration

507802713Analyzed
1v1 RM · 11d ago on Sep 19, 2026· 57m 41s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇨 Spanish · New Caledonia
491
+19
🇺🇸 Franks · United States
551
-35
Player eAPM Actions Feudal Castle Imperial Opening
21 1,201 12:41 22:30 44:11 ⚔ Fish Boom into Scouts into Fire Galleys
19 1,072 11:56 18:26 37:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,915 16,455 8,115 1,150 39,635 47,343
12,805 15,600 8,505 1,605 38,515 49,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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