AoeStats
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Nomad

510616438Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 31m 54s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
761
+14
🇺🇸 Persians · United States
700
+15
🇦🇷 Vietnamese · Argentina
742
-24
🇦🇷 Cumans · Argentina
666
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 883 13:04 — — ⚔ Archer Rush
26 844 14:55 27:44 — ⚔ M@A into Fish Boom
21 664 14:08 30:03 — ⚔ Fish Boom into Scouts into Archers
17 539 25:23 — — ⚔ Fish Boom into M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,745 8,555 2,125 0 21,425 23,856
9,025 5,945 1,535 200 16,705 16,983
5,825 4,890 1,060 225 12,000 16,136
4,210 3,735 1,075 125 9,145 10,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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