AoeStats
← HurtCabbage7450

African Clearing

510606350Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 39m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
724
+18
🇦🇷 Cumans · Argentina
649
+17
🇬🇧 Georgians · United Kingdom
644
-14
🇲🇽 Wu · Mexico
578
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 938 13:56 27:22 — ⚔ Archer Rush
22 884 14:17 29:31 — ⚔ Scout Rush
12 457 14:59 22:53 — ⛏ Fast Castle
12 469 13:52 26:08 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,765 9,605 1,635 2,980 24,985 28,194
8,890 9,845 3,180 1,025 22,940 27,553
10,305 7,955 2,945 1,725 22,930 25,744
6,225 4,620 2,185 1,000 14,030 14,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.