AoeStats
← HurtCabbage7450

Arena

509429910Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 9m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1000
+14
🇦🇷 Ethiopians · Argentina
749
+21
🇦🇷 Sicilians · Argentina
656
+32
🇦🇷 Cumans · Argentina
640
+21
🇦🇷 Japanese · Argentina
859
-18
🇨🇦 Turks · Canada
794
-16
🇹🇷 Dravidians · Türkiye
440
-5
🇺🇸 Chinese · United States
312
-3
Player eAPM Actions Feudal Castle Imperial Opening
34 309 — — —
27 245 — — —
25 228 — — —
25 228 — — —
21 195 — — —
15 137 — — —
10 87 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 625 0 0 2,075 2,053
1,500 425 0 0 1,925 1,790
1,000 555 0 0 1,555 2,058
1,150 375 0 0 1,525 1,768
850 325 50 175 1,400 1,615
750 375 0 0 1,125 1,756
500 300 50 0 850 1,159
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.