AoeStats
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MegaRandom

510475597Analyzed
3v3 RM · 8h ago on Oct 1, 2026· 54m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
1086
+15
🇺🇸 Slavs · United States
905
+23
🇦🇺 Britons · Australia
905
+70
🇺🇸 Japanese · United States
1099
-21
🇲🇽 Portuguese · Mexico
1071
-21
🇺🇸 Franks · United States
1009
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 2,120 9:46 17:57 43:36 ⛏ Fast Castle
37 2,022 11:34 16:24 40:18 ⛏ Fast Castle
30 1,633 10:25 19:27 — ⚔ M@A FC
20 1,103 9:33 20:32 41:01 ⛏ Fast Castle
15 808 16:00 27:04 44:13 ⚔ Drush into Skirms into Archers
11 624 10:12 21:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,345 12,224 16,275 2,950 54,794 60,657
21,160 15,338 11,330 2,250 50,078 56,154
19,990 9,592 11,550 1,830 42,962 49,719
11,070 8,586 4,020 1,280 24,956 28,731
6,625 4,784 330 920 12,659 14,217
3,650 2,774 250 50 6,724 9,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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