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African Clearing

510449406Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 64m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1181
+11
🇧🇷 Chinese · Brazil
1095
+15
🇺🇸 Koreans · United States
1040
+17
🇨🇱 Chinese · Chile
1030
+19
🇨🇦 Gurjaras · Canada
1089
-16
🇨🇳 Spanish · China
1081
-16
🇨🇳 Persians · China
1079
-16
🇺🇸 Franks · United States
1038
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 3,089 12:58 16:56 40:45 ⛏ Fast Castle
34 2,168 15:31 21:08 47:12 ⚔ Archer Rush
34 2,179 14:30 20:37 38:59 ⚔ Archer Rush
34 2,182 15:04 20:51 40:43 ⚔ Towers FC
30 1,941 17:14 22:20 30:05 ⛏ Fish Boom FC
26 1,688 14:33 24:01 43:09 ⛏ Fish Boom FC
25 1,611 15:31 22:55 43:37 ⛏ Fast Castle
22 1,401 16:43 22:11 39:59 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
42,340 32,774 34,170 8,470 117,754 119,544
39,410 24,704 25,945 10,680 100,739 110,174
45,375 26,873 18,735 2,625 93,608 101,229
22,700 43,601 13,860 2,550 82,711 91,242
22,015 26,023 8,125 4,780 60,943 71,546
30,070 12,946 12,840 1,420 57,276 73,745
18,350 13,523 10,865 3,200 45,938 49,597
15,750 8,730 5,915 1,090 31,485 38,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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