AoeStats
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Black Forest

510205290Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 64m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1067
+16
🇦🇷 Malay · Argentina
1066
+16
🇨🇱 Ethiopians · Chile
1106
-17
🇺🇸 Japanese · United States
1033
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,021 13:10 20:20 36:39 ⚔ Archer Rush
45 2,923 15:30 20:36 33:43 ⛏ Fast Castle
41 2,638 13:22 20:03 32:55 ⛏ Fast Castle
28 1,844 11:56 20:17 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,220 21,815 22,940 4,460 85,435 105,860
31,750 25,457 14,310 6,595 78,112 99,042
25,795 9,959 14,800 1,995 52,549 58,732
20,620 14,156 14,375 2,250 51,401 57,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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