AoeStats
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MegaRandom

510159929Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 53m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
1077
+13
🇲🇽 Hindustanis · Mexico
1050
+14
🇺🇸 Mongols · United States
1032
+14
🇳🇱 Aztecs · Netherlands
1067
-16
🇳🇱 Bohemians · Netherlands
975
-13
🇳🇱 Franks · Netherlands
956
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,196 10:34 17:07 53:18 ⛏ Fast Castle
31 1,648 9:40 28:56 43:53 ⚔ Scout Rush
28 1,474 11:43 16:34 37:06 ⛏ Fast Castle
26 1,411 11:05 20:07 35:16 ⚔ FC into Archers
24 1,287 12:14 20:15 34:42
16 849 11:58 17:58 33:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,750 18,545 7,850 1,400 46,545 51,742
19,665 16,275 5,385 2,145 43,470 46,001
15,325 15,090 9,340 1,500 41,255 47,668
20,295 10,295 8,235 985 39,810 48,695
17,625 10,640 8,460 1,515 38,240 43,416
13,845 4,320 10,470 2,340 30,975 32,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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