AoeStats
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Arena

507494460Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 52m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Bulgarians · Ireland
1353
+16
🇫🇷 Turks · France
1302
+18
🇬🇷 Georgians · Greece
1288
+18
🇪🇸 Poles · Spain
1276
+19
🇨🇳 Muisca · China
1525
-25
🇹🇼 Celts · Taiwan
1403
-21
🇹🇼 Teutons · Taiwan
1303
-16
🇩🇪 Teutons · Germany
1125
-9
Player eAPM Actions Feudal Castle Imperial Opening
87 4,559 10:04 14:04 — ⛏ Fast Castle
48 2,538 10:14 13:49 29:55 ⛏ Fast Castle
46 2,401 11:07 16:01 32:20 ⛏ Fast Castle
45 2,368 10:31 15:12 34:30 ⛏ Fast Castle
30 1,587 10:50 15:23 29:50 ⛏ Fast Castle
29 1,501 11:12 14:53 35:25 ⛏ Fast Castle
24 1,246 10:55 16:39 22:47 ◆ FC into Fast Imp
19 1,009 10:39 14:29 32:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,745 10,010 50,755 3,450 118,960 133,534
33,355 28,650 25,210 3,100 90,315 95,168
35,930 16,298 25,865 5,400 83,493 95,117
26,540 13,750 8,435 2,350 51,075 54,161
20,320 10,830 11,150 750 43,050 53,211
14,960 13,145 13,400 1,150 42,655 47,837
15,200 12,651 4,880 2,435 35,166 38,953
10,015 7,170 450 1,080 18,715 21,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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