AoeStats
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MegaRandom

510795117Analyzed
3v3 RM · 6h ago on Oct 2, 2026· 29m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Armenians · Türkiye
966
+12
🇮🇹 Bohemians · Italy
862
+37
🇹🇷 Cumans · Türkiye
734
+21
🇳🇱 Burmese · Netherlands
912
-18
🇪🇸 Vietnamese · Spain
843
-16
🇪🇸 Malay · Spain
840
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 838 11:48 26:48 — ⛏ Fast Castle
22 650 12:52 — — ⚔ Scout Rush
20 596 10:44 — — ⚔ Scout Rush
13 392 11:45 — —
11 323 10:09 — — ⚔ Scout Rush
7 214 15:10 26:21 —

Resources

Player Food Wood Gold Stone Spent Collected
6,095 3,240 845 0 10,180 11,827
5,310 3,720 200 200 9,430 11,919
4,755 3,400 450 135 8,740 11,032
3,935 4,305 150 200 8,590 9,207
3,800 3,655 1,000 100 8,555 9,220
4,005 3,947 420 100 8,472 9,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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