AoeStats
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Arena

510635600Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 49m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
853
+16
🇬🇧 Japanese · United Kingdom
842
+17
🇬🇧 Burmese · United Kingdom
817
+18
🇮🇹 Vikings · Italy
911
-55
🇮🇩 Japanese · Indonesia
905
-20
🇹🇷 Portuguese · Türkiye
749
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 1,077 10:19 19:19 34:21 ⛏ Fast Castle
17 824 11:14 17:56 31:54 ⛏ Fast Castle
16 772 11:43 18:48 35:08 ⛏ Fast Castle
15 717 11:09 15:55 41:50 ⛏ Fast Castle
14 703 10:43 17:22 31:36 ⛏ Fast Castle
9 442 13:12 28:00 40:35 ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,720 13,275 14,110 1,975 53,080 62,122
11,175 21,205 14,340 4,755 51,475 61,471
18,275 21,895 6,880 2,510 49,560 52,963
24,950 10,845 5,420 1,300 42,515 63,173
12,995 8,630 5,240 1,425 28,290 32,212
9,905 8,020 3,395 3,430 24,750 26,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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