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Arena

505195825Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 34m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1289
+9
🇨🇳 Bulgarians · China
1184
+12
🇭🇰 Khmer · Hong Kong SAR China
1084
+16
🇧🇩 Turks · Bangladesh
1124
-13
🇷🇺 Huns · Russia
1115
-13
🇸🇪 Persians · Sweden
1105
-12
🇹🇼 Goths · Taiwan
1082
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,258 10:54 14:48 28:51 ⛏ Fast Castle
30 1,032 10:28 13:55 29:09 ⛏ Fast Castle
25 856 10:14 14:40 — ⛏ Fast Castle
25 868 10:52 15:06 27:21 ⛏ Fast Castle
22 771 9:24 17:40 31:35 ⛏ Fast Castle
21 734 11:17 15:20 30:11 ⛏ Fast Castle
16 553 10:51 15:07 29:51 ⛏ Fast Castle
16 546 10:49 16:01 29:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,675 15,133 8,010 2,950 40,768 46,433
18,550 11,450 8,825 1,100 39,925 46,295
19,025 9,745 8,020 1,150 37,940 42,587
15,400 13,795 6,050 1,800 37,045 42,708
16,065 13,000 3,765 950 33,780 38,429
16,725 10,060 3,725 1,850 32,360 40,927
10,640 7,310 2,625 2,300 22,875 25,644
8,185 8,430 3,020 1,805 21,440 24,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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