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Black Forest

505184427Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 70m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1087
+15
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1068
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🇨🇳 Khmer · China
1102
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🇪🇸 Tatars · Spain
1101
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🇦🇺 Magyars · Australia
1092
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🇵🇭 Turks · Philippines
977
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Player eAPM Actions Feudal Castle Imperial Opening
50 3,545 14:20 21:08 28:13 ⛏ Fish Boom FC
49 3,500 13:02 16:47 31:11 ⛏ Fast Castle
32 2,253 13:02 17:26 34:10 ⛏ Fish Boom FC
30 2,153 11:29 15:40 31:51 ⛏ Fast Castle
29 2,070 12:13 16:52 39:04 ⛏ Fast Castle
23 1,661 12:24 17:17 31:19 ⛏ Fast Castle
23 1,629 16:25 19:39 36:53 ⛏ Fish Boom FC
16 1,147 28:53 34:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
81,150 29,014 35,045 1,985 147,194 161,895
56,105 31,610 29,915 2,350 119,980 150,722
53,145 22,625 29,160 6,165 111,095 124,165
21,080 37,510 25,045 2,560 86,195 90,657
13,575 40,645 28,465 2,350 85,035 113,145
27,330 33,126 17,195 1,605 79,256 102,379
20,025 28,794 21,795 3,870 74,484 92,393
13,545 11,539 3,365 1,100 29,549 31,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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