AoeStats
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MegaRandom

509771622Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 50m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1049
+7
🇦🇷 Spanish · Argentina
647
+23
🇺🇸 Teutons · United States
847
-16
🇺🇸 Franks · United States
800
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,392 10:53 21:46 38:58 ⚔ Scout Rush
27 1,361 11:04 17:46 35:01 ⛏ Fast Castle
22 1,120 11:53 20:45 33:12
13 649 12:51 21:23 36:41

Resources

Player Food Wood Gold Stone Spent Collected
20,265 13,425 8,740 2,800 45,230 59,464
19,550 10,250 8,030 2,800 40,630 53,815
10,970 12,740 7,685 2,305 33,700 43,947
11,960 7,030 6,225 2,085 27,300 35,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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