AoeStats
← Gregol

Black Forest

509769432Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 8m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1044
+5
🇦🇷 Franks · Argentina
765
+14
🇦🇷 Spanish · Argentina
629
+18
🇨🇱 Khmer · Chile
617
+19
🇺🇸 Hindustanis · United States
771
-17
🇨🇳 Britons · China
734
-15
🇯🇵 Persians · Japan
730
-14
🇺🇸 Teutons · United States
610
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 237 — — —
27 229 — — —
21 179 — — —
20 164 — — —
19 157 — — —
14 118 — — —
11 96 — — —
10 81 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 389 50 0 1,889 2,026
1,000 328 50 0 1,378 1,864
1,000 225 0 0 1,225 1,531
950 225 0 0 1,175 1,399
800 100 50 0 950 1,332
500 382 0 0 882 836
600 270 0 0 870 718
150 166 0 0 316 345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.