AoeStats
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Black Forest

509491226Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 45m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1064
+4
🇦🇷 Franks · Argentina
718
+15
🇦🇷 Spanish · Argentina
586
+20
🇦🇺 Bohemians · Australia
766
-15
🇦🇷 Celts · Argentina
698
-12
🇷🇸 Huns · Serbia
688
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,318 10:10 17:57 34:42 ⛏ Fast Castle
21 960 20:22 33:32 45:13 ⛏ Fast Castle
17 758 12:08 17:59 35:57 ⛏ Fast Castle
13 597 11:53 17:57 32:29 ⛏ Fast Castle
10 458 21:19 32:37 — ⛏ Fast Castle
9 422 13:21 27:33 37:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,180 13,975 7,605 2,150 45,910 61,526
12,090 16,140 7,255 2,000 37,485 41,439
16,600 9,999 7,305 2,850 36,754 50,179
10,420 7,838 4,290 2,230 24,778 30,744
9,610 6,398 3,725 945 20,678 23,513
10,715 5,602 3,295 980 20,592 21,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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