AoeStats
← LA RATA

MegaRandom

509909332Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 59m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1117
+14
🇩🇪 Japanese · Germany
1113
+14
🇦🇷 Mongols · Argentina
1066
-14
🇦🇷 Franks · Argentina
1063
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,215 10:09 22:52 36:18 ⚔ Archer Rush
32 1,882 10:58 26:29 45:29 ⚔ M@A into Scouts
28 1,678 11:07 14:51 40:27 ⛏ Fast Castle
26 1,561 9:31 19:37 40:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,575 18,578 13,555 4,200 52,908 56,781
18,020 21,354 9,340 2,050 50,764 54,917
20,005 12,283 13,515 3,750 49,553 56,963
20,950 13,680 6,835 2,535 44,000 51,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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