AoeStats
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Nomad

510688698Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 41m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1101
+12
🇺🇸 Dravidians · United States
1100
+12
🇹🇼 Spanish · Taiwan
1045
+14
🇦🇷 Dravidians · Argentina
948
+18
🇺🇸 Malay · United States
1035
-41
🇦🇷 Vikings · Argentina
1026
-15
🇲🇽 Dravidians · Mexico
1003
-14
🇺🇸 Franks · United States
943
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,368 14:38 19:37 40:26 ⚔ Fish Boom into Scouts FC
30 1,231 16:40 20:39 36:42 ⛏ Fish Boom FC
22 922 14:04 20:18 40:55 ⚔ Fish Boom into Archers into Galleys
21 883 14:41 19:31 32:22 ⛏ Fish Boom FC
19 794 13:00 25:58 — ⚔ Fish Boom into Towers into Skirms
13 553 13:08 21:16 — ⛏ Fish Boom FC
13 544 15:13 20:11 — ⛏ Fish Boom into Galleys FC
12 499 15:33 24:37 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,030 13,535 10,530 1,600 40,695 44,038
17,075 11,470 7,220 3,000 38,765 38,442
18,130 11,923 4,565 3,235 37,853 41,758
14,745 7,865 6,180 1,600 30,390 32,652
8,965 9,098 2,335 2,250 22,648 25,767
6,750 9,065 2,240 400 18,455 20,144
6,665 4,069 1,125 975 12,834 13,725
5,740 4,145 870 1,760 12,515 13,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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