AoeStats
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Arena

509930297Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 60m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Cumans · Switzerland
1302
+13
🇮🇱 Gurjaras · Israel
1182
+18
🇬🇧 Aztecs · United Kingdom
1172
+19
🇬🇧 Britons · United Kingdom
1171
+19
🇩🇪 Koreans · Germany
1320
-21
🇲🇽 Byzantines · Mexico
1228
-17
🇩🇪 Vietnamese · Germany
1208
-16
🇺🇸 Malay · United States
1190
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,672 11:54 15:32 30:57 ⛏ Fast Castle
36 2,192 11:24 15:01 26:49 ⛏ Fast Castle
35 2,122 11:02 14:58 29:34 ⛏ Fast Castle
33 2,018 9:51 14:27 25:41 ⛏ Fast Castle
32 1,915 10:45 15:32 31:10 ⛏ Fast Castle
28 1,681 11:10 15:33 27:12 ⛏ Fast Castle
28 1,694 10:41 14:57 31:06 ⛏ Fast Castle
25 1,491 10:59 14:48 31:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,645 37,250 24,475 2,250 117,620 121,011
36,070 35,968 12,100 5,075 89,213 103,067
44,830 9,355 18,375 4,345 76,905 88,077
39,395 14,555 19,750 1,650 75,350 82,864
17,570 17,400 19,960 2,150 57,080 63,089
14,900 21,375 13,815 2,330 52,420 59,077
20,045 23,900 5,135 2,655 51,735 54,556
17,720 8,415 8,415 1,300 35,850 39,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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