AoeStats
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Pilgrims

509761848Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 48m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Dravidians · Venezuela
1305
+13
🇪🇨 Magyars · Ecuador
1295
+14
🇨🇱 Bulgarians · Chile
1273
+15
🇻🇪 Byzantines · Venezuela
1252
+16
🇦🇷 Berbers · Argentina
1262
-15
🇩🇪 Teutons · Germany
1260
-15
🇦🇷 Sicilians · Argentina
1233
-14
🇲🇽 Italians · Mexico
1227
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,636 12:53 17:00 37:15 ⚔ Fish Boom into Drush FC
31 1,538 9:58 15:16 29:04 ⛏ Fish Boom FC
28 1,366 11:25 17:39 47:12 ⛏ Fish Boom
24 1,151 13:24 32:25 48:09 ⚔ Tower Rush
23 1,134 8:49 20:43 33:34 ⛏ Fish Boom FC into Fire Galleys
23 1,145 11:40 15:17 37:09 ⛏ Fish Boom FC
20 961 12:49 17:51 45:12 ⛏ Fish Boom FC
16 766 12:51 18:12 37:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,825 19,411 14,980 3,100 60,316 72,361
17,325 20,230 13,035 1,705 52,295 62,250
18,670 21,190 3,650 855 44,365 47,256
17,065 13,590 10,225 1,050 41,930 44,142
9,900 17,337 11,065 2,610 40,912 41,727
12,885 14,115 5,625 1,255 33,880 36,125
13,630 9,550 3,215 2,400 28,795 30,885
11,400 7,068 3,285 3,300 25,053 25,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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