AoeStats
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Black Forest

508426056Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 73m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
733
+20
🇷🇺 Gurjaras · Russia
531
+15
🇷🇺 Bohemians · Russia
530
+15
🇱🇺 Bohemians · Luxembourg
582
-15
🇨🇳 Mongols · China
557
-14
🇬🇧 Inca · United Kingdom
431
-9
Player eAPM Actions Feudal Castle Imperial Opening
20 1,438 10:25 20:42 32:22 ⛏ Fast Castle
19 1,411 10:39 21:12 34:09 ⛏ Fish Boom FC
16 1,144 9:58 18:30 33:54 ⛏ Fast Castle
14 1,011 12:47 23:22 40:23 ⛏ Fast Castle
14 1,039 9:42 17:52 34:56 ⛏ Fast Castle
12 881 14:26 21:41 45:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,775 38,342 24,470 3,320 97,907 114,374
29,970 36,570 22,070 2,450 91,060 109,918
22,475 28,095 28,900 2,305 81,775 94,003
31,715 28,520 17,635 3,070 80,940 98,247
29,245 18,273 17,645 3,505 68,668 101,655
15,705 20,235 16,720 3,030 55,690 98,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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