AoeStats
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Arena

508416472Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 61m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
720
+12
🇨🇳 Bohemians · China
641
+15
🇮🇹 Persians · Italy
528
+20
🇪🇸 Britons · Spain
786
-53
🇷🇺 Gurjaras · Russia
544
-13
🇷🇺 Khmer · Russia
542
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 2,035 11:52 19:43 33:45 ⛏ Fast Castle
19 1,166 9:38 19:46 48:33 ⛏ Fast Castle
17 1,056 10:30 16:26 33:09 ⛏ Fast Castle
17 1,026 13:23 21:20 34:33 ⛏ Fast Castle
13 769 9:03 18:00 36:21 ⛏ Fast Castle
12 711 10:43 20:23 33:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,140 21,525 16,660 3,950 71,275 92,521
32,120 10,770 20,740 1,430 65,060 70,375
16,615 17,660 11,060 1,500 46,835 63,799
22,565 7,020 15,685 880 46,150 57,162
14,355 13,625 8,805 1,500 38,285 57,619
12,855 9,335 4,550 2,115 28,855 33,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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