AoeStats
← Padla

Black Forest

508410944Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 58m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
799
+9
🇩🇰 Bohemians · Denmark
788
+10
🇹🇼 Malians · Taiwan
732
+12
🇪🇸 Britons · Spain
825
-39
🇷🇺 Gurjaras · Russia
551
-7
🇷🇺 Khmer · Russia
549
-7
Player eAPM Actions Feudal Castle Imperial Opening
20 1,188 8:56 20:10 39:51
20 1,142 9:48 21:00 32:45 ⛏ Fast Castle
20 1,152 10:55 17:47 27:48 ⛏ Fast Castle
18 1,061 15:02 25:35 43:53 ⛏ Fast Castle
15 853 10:02 20:16 35:53 ⛏ Fast Castle
11 643 12:22 20:28 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,270 18,395 25,825 2,050 78,540 83,974
35,580 25,393 12,540 2,690 76,203 87,438
18,465 29,080 15,410 2,900 65,855 76,320
23,575 11,366 14,780 2,930 52,651 73,972
17,430 13,380 9,900 2,150 42,860 53,894
21,460 9,883 7,865 2,200 41,408 52,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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