AoeStats
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Black Forest

505796576Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 63m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
806
+19
🇷🇺 Gurjaras · Russia
582
+13
🇷🇺 Khmer · Russia
517
+15
🇿🇦 Byzantines · South Africa
673
-18
🇧🇷 Teutons · Brazil
467
-9
🇦🇷 Vikings · Argentina
416
-7
Player eAPM Actions Feudal Castle Imperial Opening
32 2,056 10:59 26:11 42:40 ⛏ Fast Castle
21 1,338 13:37 19:13 38:04 ⛏ Fast Castle
18 1,120 9:20 20:08 44:56 ⚔ FC into Scouts
14 900 13:51 20:38 36:01 ⛏ Fast Castle
11 672 16:15 30:24 40:43 ⛏ Fast Castle
6 371 17:25 — —

Resources

Player Food Wood Gold Stone Spent Collected
50,240 45,204 5,165 2,595 103,204 116,339
36,850 11,157 14,200 2,850 65,057 75,439
24,270 21,143 13,180 5,185 63,778 77,177
26,695 11,150 17,265 2,700 57,810 70,388
11,985 17,635 12,640 2,440 44,700 76,230
9,480 4,003 615 385 14,483 15,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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