AoeStats
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Arena

505789034Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 77m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Maya · Indonesia
789
+12
🇨🇦 Persians · Canada
655
+17
🇵🇪 Burgundians · Peru
384
+26
🇪🇸 Britons · Spain
891
-85
🇷🇺 Gurjaras · Russia
598
-16
🇷🇺 Khmer · Russia
530
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,908 10:27 22:48 40:06 ⛏ Fast Castle
26 1,976 11:10 16:21 44:40 ⚔ FC into Scouts
24 1,832 17:29 26:45 36:18 ⛏ Fast Castle
20 1,575 12:20 21:21 35:58 ⛏ Fast Castle
15 1,129 8:52 25:22 54:30 ⚔ Scout Rush
13 993 10:52 19:07 46:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,705 39,710 16,300 3,220 90,935 113,500
38,130 16,830 29,700 5,550 90,210 125,983
24,845 29,895 20,090 6,650 81,480 113,917
37,865 14,010 15,840 2,855 70,570 78,620
21,725 17,235 18,315 3,450 60,725 65,732
12,605 14,405 6,355 2,250 35,615 38,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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