AoeStats
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MegaRandom

507725633Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 42m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1005
+9
🇨🇳 Mongols · China
983
+27
🇨🇳 Spanish · China
918
+13
🇳🇱 Goths · Netherlands
857
-11
🇮🇱 Inca · Israel
852
-11
🇦🇷 Italians · Argentina
839
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 1,648 11:21 21:07 39:13 ⚔ Scout Rush
27 1,151 11:09 19:39 37:41 ⛏ Fast Castle
19 829 10:48 21:37 —
13 573 13:15 25:14 — ⛏ Fast Castle
12 514 10:48 24:20 —
8 331 11:53 17:09 36:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,335 11,182 10,220 200 40,937 46,338
18,325 9,415 7,775 3,100 38,615 51,870
8,250 8,495 5,710 1,400 23,855 26,938
8,460 7,510 3,245 3,255 22,470 27,350
10,335 8,507 1,835 1,500 22,177 24,413
8,350 6,000 2,305 695 17,350 18,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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