AoeStats
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Nomad

508366919Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 30m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Inca · Ecuador
807
+14
🇪🇨 Franks · Ecuador
787
+15
🇪🇨 Byzantines · Ecuador
711
+18
🇵🇪 Bohemians · Peru
687
+20
🇨🇴 Maya · Colombia
811
-19
🇲🇽 Britons · Mexico
806
-18
🇵🇪 Vikings · Peru
758
-16
🇫🇷 Spanish · France
689
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 752 30:07 — — ⚔ Drush
17 528 19:45 — — ⚔ Champi Rush
16 495 16:26 25:03 — ⚔ Fish Boom into Drush into Scouts
14 440 — — — ⚔ Drush
9 265 — — —
6 191 — — —
5 159 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,440 3,465 1,060 200 9,165 11,744
4,240 2,800 635 100 7,775 8,785
4,050 2,590 1,000 100 7,740 8,411
300 925 60 100 1,385 1,804
550 325 50 100 1,025 495
550 325 0 100 975 575
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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