AoeStats
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MegaRandom

510405100Analyzed
3v3 RM · 11h ago on Sep 30, 2026· 35m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1432
+7
🇺🇾 Shu · Uruguay
1135
+18
🇨🇦 Persians · Canada
775
+29
🇧🇷 Huns · Brazil
1174
-18
🇺🇸 Britons · United States
1173
-18
🇫🇷 Portuguese · France
1166
-18
Player eAPM Actions Feudal Castle Imperial Opening
66 2,313 10:21 23:12 — ⚔ Drush into Archers
40 1,416 11:37 28:00 — ⚔ Skirmisher Rush
29 1,025 11:27 15:58 31:26 ⛏ Fast Castle
27 965 11:39 23:37 — ⚔ Archer Rush
19 675 12:20 17:36 — ⛏ Fast Castle
16 576 12:40 26:34 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,605 4,321 3,545 2,225 19,696 20,589
9,205 5,120 2,915 850 18,090 21,177
7,360 7,213 3,020 480 18,073 19,320
5,405 6,313 3,645 1,480 16,843 19,690
6,325 5,871 1,665 975 14,836 15,981
6,460 3,729 3,285 50 13,524 14,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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