AoeStats
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Arena

508931858Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 43m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
1157
+13
🇷🇺 Romans · Russia
1148
+14
🇩🇪 Turks · Germany
1096
+15
🇹🇷 Magyars · Türkiye
1096
+16
🇨🇳 Poles · China
1138
-16
🇨🇳 Britons · China
1135
-16
🇨🇳 Celts · China
1127
-16
🇨🇳 Goths · China
983
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 1,650 11:45 15:46 30:44 ⛏ Fast Castle
35 1,517 8:48 21:18 36:48 ⛏ Fast Castle
35 1,526 10:33 14:59 29:47 ⛏ Fast Castle
31 1,351 10:33 17:00 30:31 ⛏ Fast Castle
30 1,319 10:24 15:28 39:13 ⛏ Fast Castle
28 1,241 9:16 16:37 31:10 ⛏ Fast Castle
21 933 10:47 15:39 28:52 ⛏ Fast Castle
13 587 10:50 21:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,595 16,830 29,790 2,950 84,165 90,398
29,340 14,245 12,510 4,450 60,545 65,717
31,010 18,190 7,040 1,600 57,840 60,389
25,615 17,018 7,470 1,655 51,758 65,755
29,740 10,010 8,395 1,500 49,645 59,714
22,285 10,453 6,120 3,650 42,508 46,629
14,530 16,825 7,575 2,250 41,180 47,044
8,700 4,455 240 850 14,245 17,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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