AoeStats
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Black Forest

508917839Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 20m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Turks · Norway
1209
+11
🇳🇱 Teutons · Netherlands
1206
+11
🇲🇽 Poles · Mexico
1184
+12
🇬🇧 Britons · United Kingdom
1146
+13
🇨🇳 Britons · China
1137
-13
🇨🇳 Wei · China
1134
-13
🇨🇳 Turks · China
1125
-13
🇨🇳 Poles · China
969
-8
Player eAPM Actions Feudal Castle Imperial Opening
31 633 10:52 16:44 — ⛏ Fast Castle
30 601 12:19 16:52 — ⛏ Fast Castle
29 586 13:32 19:51 — ⛏ Fast Castle
25 499 10:38 15:05 — ⛏ Fast Castle
24 493 10:53 17:22 — ⛏ Fast Castle
21 429 10:57 19:14 — ⛏ Fast Castle
17 339 11:17 16:05 — ⛏ Fast Castle
16 323 13:05 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,945 2,725 845 100 8,615 8,467
4,050 3,936 250 300 8,536 8,883
3,900 3,560 300 200 7,960 8,350
4,100 3,295 200 100 7,695 7,524
4,225 2,384 300 90 6,999 9,086
3,425 2,124 475 650 6,674 7,124
3,800 2,521 0 110 6,431 8,841
3,975 1,949 250 45 6,219 7,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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