AoeStats
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Yucatan

510757975Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 3m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
899
+11
🇰🇷 Goths · South Korea
878
+11
🇹🇼 Shu · Taiwan
764
+16
🇹🇼 Chinese · Taiwan
747
+16
🇧🇷 Magyars · Brazil
799
-15
🇩🇪 Huns · Germany
782
-14
🇹🇷 Mongols · Türkiye
760
-13
🇬🇧 Franks · United Kingdom
741
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 125 — — —
32 125 — — —
29 114 — — —
18 71 — — —
16 65 — — —
15 61 — — —
10 40 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 200 50 0 800 743
250 275 0 0 525 411
400 51 50 0 501 530
450 50 0 0 500 362
300 125 0 0 425 430
400 0 0 0 400 571
300 95 0 0 395 402
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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