AoeStats
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Black Forest

510753516Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 51m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇿 Persians · Azerbaijan
866
+16
🇦🇹 Franks · Austria
855
+16
🇪🇸 Cumans · Spain
899
-17
🇧🇷 Byzantines · Brazil
827
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 916 14:37 19:49 32:38 ⛏ FC into Fish Boom
15 769 14:24 23:52 34:12 ⛏ Fast Castle
14 701 13:00 19:26 34:24 ⛏ Fast Castle
10 521 11:28 22:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,625 9,964 16,120 4,655 54,364 59,094
16,265 10,113 10,380 1,670 38,428 38,690
13,670 4,550 5,935 1,115 25,270 27,785
9,805 5,129 1,840 1,750 18,524 20,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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