AoeStats
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Arena

510636583Analyzed
2v2 RM · 23h ago on Oct 1, 2026· 40m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
868
+18
🇪🇸 Cumans · Spain
864
+18
🇨🇱 Cumans · Chile
925
-18
🇨🇱 Franks · Chile
908
-18
Player eAPM Actions Feudal Castle Imperial Opening
20 818 11:12 21:29 35:43 ⛏ Fast Castle
16 650 9:55 19:21 30:45 ⛏ Fast Castle
14 565 11:35 20:12 29:28 ⛏ Fast Castle
14 577 11:43 29:52 38:06 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,085 9,270 8,920 1,400 34,675 38,215
13,660 11,370 5,945 950 31,925 44,742
15,810 7,785 5,600 2,050 31,245 35,546
8,995 9,000 4,455 850 23,300 24,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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