AoeStats
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Black Forest

510388732Analyzed
3v3 RM · 13h ago on Sep 30, 2026· 69m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
667
+28
🇪🇸 Turks · Spain
503
+16
🇪🇸 Italians · Spain
502
+17
🇺🇸 Bohemians · United States
576
-17
🇱🇺 Spanish · Luxembourg
496
-13
🇺🇸 Dravidians · United States
487
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,458 11:41 23:18 39:00 ⚔ Archers into Skirms
20 1,397 11:42 21:36 31:36 ⛏ Fast Castle
18 1,258 12:01 16:08 32:58 ⛏ Fast Castle
17 1,187 11:45 22:08 33:14 ⛏ Fast Castle
17 1,146 11:37 23:03 37:30
14 978 11:51 21:03 36:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,460 23,155 14,965 3,730 85,310 119,353
25,635 29,048 26,790 3,215 84,688 103,126
28,370 30,665 15,025 3,970 78,030 80,896
21,310 27,661 11,915 955 61,841 62,982
21,825 11,244 16,800 3,480 53,349 87,647
16,575 6,875 11,955 2,475 37,880 59,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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