AoeStats
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Black Forest

510175277Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 100m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
642
+25
🇪🇸 Turks · Spain
489
+14
🇪🇸 Italians · Spain
488
+14
🇰🇬 Bohemians · Kyrgyzstan
491
-23
🇩🇪 Slavs · Germany
427
-11
🇰🇬 Teutons · Kyrgyzstan
427
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 2,125 11:40 22:09 36:42 ⛏ Fast Castle
18 1,776 10:46 22:07 36:46 ⛏ Fast Castle
16 1,655 12:24 20:54 37:12 ⛏ Fast Castle
16 1,631 13:05 24:25 41:00 ⛏ Fast Castle
13 1,326 12:14 24:14 35:25 ⚔ Skirmisher Rush
13 1,269 12:12 25:24 44:12

Resources

Player Food Wood Gold Stone Spent Collected
56,200 44,173 37,580 4,895 142,848 173,405
31,770 51,170 39,515 5,305 127,760 197,392
41,020 25,720 34,440 6,710 107,890 157,556
34,380 26,618 33,190 4,130 98,318 203,432
32,655 14,145 24,395 4,235 75,430 131,593
31,485 11,005 24,915 3,265 70,670 113,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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