AoeStats
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Lombardia

509969354Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 74m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
470
+19
🇪🇸 Italians · Spain
469
+19
🇪🇸 Mongols · Spain
561
-33
🇪🇸 Spanish · Spain
518
-25
Player eAPM Actions Feudal Castle Imperial Opening
17 1,300 12:23 23:57 43:17 ⚔ Skirmisher Rush
16 1,176 10:55 22:42 37:03 ⚔ FC into Scouts
13 954 13:39 24:52 38:15 ⛏ Fast Castle
10 758 13:49 21:22 43:50 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
35,015 14,710 28,150 3,030 80,905 96,712
25,410 24,665 18,435 3,435 71,945 106,784
21,450 18,585 18,570 2,470 61,075 83,511
21,440 9,964 17,370 2,540 51,314 76,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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