AoeStats
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Lombardia

509961684Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 58m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
453
+16
🇪🇸 Turks · Spain
453
+17
🇧🇷 Portuguese · Brazil
471
-17
🇧🇷 Persians · Brazil
463
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 3,041 11:19 25:13 44:59 ⛏ Fast Castle
19 1,112 12:52 25:23 42:04 ⚔ Skirmisher Rush
19 1,120 12:36 19:46 44:48 ⛏ Fast Castle
16 916 11:35 24:00 44:38

Resources

Player Food Wood Gold Stone Spent Collected
18,350 24,532 9,805 2,200 54,887 60,087
18,740 16,620 11,410 1,965 48,735 61,915
10,580 10,890 6,385 4,125 31,980 36,270
12,300 6,046 8,970 1,770 29,086 34,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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